Do People Still Play Battlefront 2
12 years later, the original Star Wars: Battlefront 2 is steadily gaining online players
It was a good December for Star Wars: Battlefront 2. Non the new one, released in mid-November to widespread controversy and criticism about its loot boxes and leveling systems. The quondam one, originally released in 2005. Information technology's a goofy, manic shooter that we keep going back to, and we're not alone. Since 2012, according to Steamcharts, Battlefront 2 has never dipped below an average 100+ playercount, even afterwards its Gamespy servers shut downward. Lately, that histrion count has cracked iv digits thanks to GOG, which restored online functionality in October and is still working on updates (a new patch only landed last week). Amazingly, this 12-year-onetime game is poised for a comeback.
Best as I can tell, these aren't just onetime players trying out the game for the first time in years, either. Battlefront 2 was $iii.39 during a sale in December, and while Steamspy's numbers aren't precise, it looks similar it picked up tens of thousands of new owners. That'southward a drop in the bucket compared to its full of more three million, but still not too shabby. Unfortunately, it looks like a lot of those players are discovering Battlefront ii'south online back up is in rough shape, if they can get information technology to work at all.
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Posts on the Steam and GOG forums show like problems. "They fixed the issue of joining for nigh but even so the lag is killing any adventure of playing seriously," writes one user on GOG. "Desire to dear this so much just the lag makes it unplayable," writes another. The most common complaint seems to exist especially loftier ping on the existing online servers—which isn't surprising, because currently Battlefront 2'south online servers are all player-hosted. Of course, some enterprising fans are already working on the problem.
In terms of performance, SWBFSpy is unquestionably the strongest candidate out there right now.
Community member AsLan
I chatted with AsLan, who's been hosting Battlefront two servers for years and provided GOG with the server packet code the community had been using, which was released past LucasArts years ago. "Myself and others have basically been working to discover a mode to host a server on rental machines (machines with top quality internet speeds and stability rented out from server providers)," AsLan wrote. "These are what all expert BF2 servers have been hosted on in the past, as the games design necessitates the host having excellent net speeds. This is rather tricky, as all but the most expensive rentals don't have a GPU, and GoG removed the lawmaking in the exe that allowed us to run the game without rendering it (and as they removed the defended server mode which means nosotros have to effectively use a cocky-host server format on the rental machine).
"Myself and a small team of players who have been with the game since the outset take made pretty good progress so far, we're able to get servers up on rental machines and we're able to accommodate for map changes using a programme I wrote, only there are still issues, some of which will only be fixed when GOG release a new official dedicated server package based on the source code."
AsLan has already had some success running a dedicated server, despite those complications, and says GOG's latest patch made some big improvements to server stability. At that place are a lot of issues to work on, still: Without a working defended server style, full servers don't show up in the lobby, passwords don't work if you launch the game with a batch file, and servers inaccurately evidence naught ping. But if GOG follows through with full dedicated server back up, Battlefront 2'south player count will probably climb even higher.
And even if they don't, at that place will still be people playing. Currently, the community is divide between GOG's new broiled-in online back up and a couple fan-made alternatives: GameRanger and SWBFSpy.
"In terms of performance, SWBFSpy is unquestionably the strongest candidate out there right at present, I know the Spy team and they are hardworking and very competent," AsLan writes. "The real trouble Spy has at the moment is lack of players and a somewhat sectional community—the vast majority of players are EU players (though they practise have U.s.a. servers) that have been playing for a long time and enjoy the game in a certain way. Were Spy to have a significantly larger playerbase I would recommend it equally the best place to play without a 2nd thought, but it doesn't. I actually wished GoG had contacted u.s.a. earlier releasing their initial server patch, if they had just patched Spy into the Steam and GOG versions of the game, everything would be perfect right at present."
GOG's new infrastructure initially broke support with SWBFSpy, only the players apace establish a workaround. It's the all-time choice for stable servers if you don't listen installing some extra files and joining a Discord community to organize games. Only the simplicity of GOG's built-in support makes it the best mode to become for most players—the playerbase is just that much bigger, AsLan says: "The game hasn't had 64 thespian conquest servers in a long time, simply for the concluding calendar week our servers actor limits have capped regularly."
If you want to give Battlefront two a try, proceed an eye out for AsLan's server, General4726. If you don't run into it listed, chances are—confronting all odds for a game more than a decade former—that's because it's full.
Source: https://www.pcgamer.com/12-years-later-the-original-star-wars-battlefront-2-is-steadily-gaining-online-players/

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